Saturday, February 29, 2020
A Debate On Male And Female Gamers Media Essay
A Debate On Male And Female Gamers Media Essay The purpose of this report is to highlight the biasness which has become popular in the designation of most of games that are of much interest to almost everyone in the world. This report will encompass the game makers and who play games and how this is increasing attention in the current world. The report will address games that have been observed to present biasness between men and women in the world. Since there exist several sources of games, this report will have an over view of some sources that are popular and famous in the modern world. How the biased is present or perceived will be an area of interest in this report. The question ââ¬Å"is game design gender biased?â⬠will enable the report to succinctly explain the steps that should be taken in order to fight gender biasness in designing of todayââ¬â¢s games. Effect produced by this kind of biasness in game field will be also an area of concern in this report. In order for this report to highlight the gender bias f ound in the designation of todayââ¬â¢s games, it would be of much important to understand what gender bias is. Discussion Gender bias refers to a situation whereby one sex is favored over the other. For instance you might find that men are given more priority than women in certain activities. During 1970s, men were highly favored than women in most of career fields. For example only men were allowed to take part in economic activities while women were branded as housewives. This is to mean that the act of considering one sex over the other is what counts for gender bias. From different researches that have been conducted it is shown that game design is gender biased. Game industry has been faced by several questions based on girls and women in gaming. Questions such as why girls and women have been neglected by the game industry has captured the attention of many people in the world more so the game developers individuals. The emergence of pink games movement took its roots in la te 1990s whose emphasis was based on designing games around gender specification (Tavani 2010) The intention of this movement was to provide females; girls and women with what they desired. This was a way of encouraging girls and women to develop positive attitude toward games. The most popular games are computer games whose directory of playing is based on commands or set of instructions. The pink games movement had intent of motivating females to embrace the ever changing technology in the world. If girls and women are allowed to participate or play computer games, they would become active players of such games and also got involved in the advanced technology and also what today is known as computer science. Through games, girls would solve problems associated with disenfranchisement. This has enabled many games developers to understand the importance of equity or fair treatment when it comes to the issue of designing games. As per concern to this report, it is therefore crucial f or games developers to embark on or consider fairly homogenous and stereotypical ideas of gender. Games designing biasness have made games industry to experience a long period of recess. This has resulted from the fact that many of the titles of popular games have less taste to women. Only men are favored although they have been said to spend little time in playing such games. Games design is the only known product for the games industry and therefore in order to capture a diverse market for its product, it should therefore take into consideration various issues based on game designing. For instance it should ensure that the titles for the games are free from gender bias. These titles should also have same levels of taste to all sex this is to mean that they should be universal to all. The game developers need to focus on titles that are in a capacity to cater for a variety of tastes of people without catching a certain part of population and ignoring the other (Garner, 2004).
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